The final is to use 10 + (Strong Will x 2). The third is to use IQ + (Strong Will x 2) to determine EGO. Another is to use ((IQ + Strong Will) x2) -10. One is to use (IQ x 2) -10, which means that any smart character is going to have a high Ego as well. Add these to the HT score to find the character's final BODY total.ĮGO: There are several ways to handle this. After some rough figuring based upon stated values in source material and the GURPS maximum lifting rules I offer the following system: GURPS HEROīODY: some characters have the power of "Extra Hit Points". GURPS STR is linear (20 STR is twice as strong as a 10 STR, 40 is as twice as strong as 20 etc.), while HERO is exponential (each 5 points of STR is doubles your lifting capacity). STR: this stat is a mess as far as translations go. It tends to work out fine for Superhero characters. normals) this will result in HERO Characteristics from 10 to 30. When adapting low-level characters ( i.e. Note: the (CHAR x 2) -10 system works well enough for most translations. PDğigured x 2 (note: this may result in very odd numbers)
When converting from GURPS to HERO use the following chart (adapted from Fantasy HERO 2nd Edition). I highly recommend that anyone trying to convert from GURPS have (at least) GURPS Supers available. This is also not an attempt to breakdown GURPS powers into their HERO equivalents. Note that this is really a 'quick-and-dirty' guide to systems conversion, I am not all that familiar with GURPS mechanics to try anything more complex than the basics.
The following is a rough outline of how to convert your typical GURPS Supers character into a HERO System character sheet. CONVERTING GURPS SUPERS TO THE HERO System